Yup, keep 'em cumming guys.
Posts made by sayaaaaah
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Evangelicals pose as Pride Volunteers to trick LGBT people into "converting"
Evangelicals pose as Pride Volunteers to trick LGBT people into "converting"
At Twin Cities Pride in Minnesota last month, an Evangelical group called Trinity Works deliberately pretended to be part of the festivities in order to trick people into being harassed about Jesus.
The group set up a corn feed along the parade route where they invited Pridegoers in for food, drink and talking. Thatâs when they started interrogating people about Jesus and their LGBT identity. Some reports have said that the Trinity Works volunteers intentionally dressed similarly to Pride volunteers, created flyers imitating official Pride materials and even posed as medics in order to talk to people.
At the end of the whole, they proudly posted pictures and statistics on Facebook about how many people they prayed for and how many had âsurrendered to Jesus.â They promised to return next year.
Trinity Works held a corn feed at 11th Street and Hennepin Avenue along the Pride parade route. According to OutFront, the support team had to counsel dozens who mistakenly thought it was part of Pride activities. âPride-goers who went in, assuming it was LGBTQ-friendly, were surrounded by Trinity works people who said they would burn in hell because of their sexual orientation,â OutFrontâs Monica Meyer said in a statement. âOur support team counseled more than a dozen people who unknowingly went in and left the corn feed shaken, crying and traumatized.â
The link above is to a piece I wrote about this for another blog, Friendly Atheist. Iâm gonna repeat here what I said there: THIS is why LGBT people struggle to trust Christian allies. Because nobody who went into that booth is going to remember the pro-LGBT Christians who attended Twin Cities Pride; theyâre going to remember the ones who terrorized them. Iâm so sorry for those who had to go through this, especially those with Christian leanings who will forever feel a little less safe.
[[url=http://gaywrites.org/post/91484215812/evangelicals-pose-as-pride-volunteers-to-trick-lgbt]Source]
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RE: Do you like electronic music?
Aside from old school Daft Punk and Studio Killers, I don't think I have much electronic in my computer. It takes a special sound to get me hooked to it, and I'm too lazy to listen to tons of music to see if I can find anything I sorta like lol
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RE: Former porn star "Cameron Fox" dead at 36
I don't think I recall the guy, which is sad. Such a shame to hear about young people dying.
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RE: A modest swath of anal hair is HOT⊠completely smooth is NOT
I don't know. I'd argue that, in terms of looks, hair does look better. But as far as taste goesâŠÂ :puke:
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RE: How many times you masturbate for one week? how many is normal at least?
I masturbate at least once a day. Usually before bed. Unless I am too tired, in which case I save it for the next day lol
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RE: Hi everyone
My grandparents were from Poland, from what I am told. Welcome to the community :D!
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RE: Sex!!! Condom or bareback?
Always condoms. Unless we've been on a relationship and we're getting regularly tested. I mean, trust alone is not enough. I may trust you, but for all I know you've been cheating on me and not protecting yourself. Breaking my heart is enough of a price, thank you very much.
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RE: Hairy body fetish
I would argue that no fetish is a bad fetish as long as it doesn't harm anyone, and you explore it with consent. Some can be an inconvenience, that's true, specially if you cannot possibly have fun without it present during sex.
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RE: Male Fitness Model Strokes His Hammer In âWrecking Ballâ Parody
I don't know, but I wish I could stroke his hammer
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Portal 1 & 2
_Portal is a 2007 first-person puzzle-platform video game developed by Valve Corporation. The game was released in a bundle package called The Orange Box for Microsoft Windows and Xbox 360 on October 9, 2007 and for the PlayStation 3 on December 11, 2007. The Windows version of the game is available for download separately through Valve's content delivery system Steam and was released as a standalone retail product on April 9, 2008. A standalone version called Portal: Still Alive was released on the Xbox Live Arcade service on October 22, 2008; this version includes an additional 14 puzzles. A Mac OS X version was released as part of the Mac-compatible Steam platform on May 12, 2010. An Android port for the Nvidia Shield was released on May 12, 2014.
The game primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", a device that can create inter-spatial portals between two flat planes. The player-character, Chell, is challenged by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game's unique physics allows momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers. This gameplay element is based on a similar concept from the game Narbacular Drop; many of the team members from the DigiPen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal.
Portal was acclaimed as one of the most original games of 2007, despite being considered short in length. The game received praise for its unique gameplay and darkly humorous story. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. Not counting sales through Steam, over four million copies of the game have been sold since its release. The game's popularity has led to official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun.
Portal 2 is a 2011 first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to Portal (2007) and was released on April 19, 2011 for Microsoft Windows, Mac OS X, Linux (Linux is currently only in the beta channel of Steam), PlayStation 3, and Xbox 360. The retail versions of the game are distributed by Electronic Arts while online distribution of the Windows, OS X and Linux versions is handled by Valve's content delivery service, Steam. Portal 2 was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game. Before the game's release on Steam, the company released the Potato Sack, a second multi-week alternate reality game, involving 13 independently developed titles which culminated in a distributed computing spoof to release Portal 2 several hours early.
The game retains Portal's gameplay elements, and adds new features, including tractor beams, laser redirection, bridges made of light, and paint-like 'gels' accelerating the player's speed, allowing the player-character to jump higher or place portals on any surface. These gels were created by the team from the Independent Games Festival-winning DigiPen student project Tag: The Power of Paint. In the single-player campaign, the player controls protagonist Chell, awoken from suspended animation after many years, who must navigate the now-dilapidated Aperture Science Enrichment Center during its reconstruction by the reactivated GLaDOS, a powerful supercomputer. The storyline introduces new characters, including Wheatley (Stephen Merchant) and Cave Johnson (J. K. Simmons). Ellen McLain reprised the role of GLaDOS. Jonathan Coulton and The National each produced a song for the game. Portal 2 also includes a two-player cooperative mode, in which the robotic player-characters Atlas and P-Body are each given a portal gun and are required to work together to solve puzzles. Valve provided post-release support for the game, including additional downloadable content and a simplified map editor to allow players to create and share test chambers with others.
Although some reviewers initially expressed concerns about the difficulty of expanding Portal into a full sequel, Portal 2 received universal acclaim upon its release, with the game's writing, pacing, and dark humor being highlighted as stand-out elements. The voice work of McLain, Merchant, and Simmons were heavily applauded by critics, and the new gameplay elements, the game's challenging but surmountable learning curve, and the additional cooperative mode also received praise. Some gaming journalists ranked Portal 2 among the top games of 2011, and several named it their Game of the Year._
So, has anyone played either of them? What are your opinions on it? Favourite character even? Have you read the comic?
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RE: Civilization V
I got this a few weeks ago. I was a little sceptical because I had only played Age of Empires kind of 4x and the idea of a hexagonal map with a turn based gameplay sort of turned me off, but oh boy was I wrong!! Right after starting I think I played like 6 hours straight, without even noticing âIt helps that I don't have a window to tell the time lol.
I absolutely love it. I only had Gods and Kings, and wish I could get Brave New World. -
RE: Minecraft
I have never had the chance to play it online, in a server with other people, where I think is the most fun really. Alone is ok too, but I get bored far too fast.
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RE: Nintendo 3DS
I agree, Pokemon X/Y. Or wait for the Hoenn remakes coming on NovemeberÂ
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RE: South Africa ends gay blood donation ban
This an amazing news, and it saddens me that more countries haven't yet end gay blood donation bans.
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RE: Lurker indeed~
Thank you guys :D! And yes you're very right cannonmc, for the most part everything is where I supposed it'd be
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Lurker indeed~
Boy have I been a lurker! I didn't even realize there was a working forum. It makes sense, though I guess I just wasn't looking for it. People call me Scruffy, probably because of the beard, and I am turning 23 next Sunday. I've no idea what else to say other than this place is quite amazing, and amusing. I haven't done forums in a few years, hope I still remember how to find my way around the buttons and smileysÂ