How can a game be 64 gb?
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An hour of HD widescreen video with sound is about 1gb
Text files are relatively nothing in size, the program of a game is a lot of routines that get repeated over and over.Just how is it possible to bloat a video game into 64 GB?
I remember one game which filled and entire 4.7 gb DVD. The game itself was only 100mb, and the other 4.6 gb was just incredibly bloated images - that could be completely deleted and the game still played.
I think this is done just so people have great difficulty making copies of the game. Video games are typically sold on DVDs which hold a maximum of 4.7 gb. 64 gb would be 14 DVDs
Reminds me of the Windows operating system. Windows 3.1 was about 20mb Windows 11 is about 6000 mb The differences don't justify 300 times the size.
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@lololulu19 I mean that's nothing, the largest games currently are as follows:
1 Ark: Survival Evolved - 400 GB.
2 Call Of Duty: Modern Warfare - 235 GB. ...
3 Borderlands 3: Director's Cut - 135 GB. ...
4 Call Of Duty: Black Ops Cold War - 175 GB. ...
5 Red Dead Redemption 2 - 120 GB. ...
6 Final Fantasy 15 Windows Edition - 110 GB.The size of a file has no impact when it comes to "making copies", as you put it. Also, these days video games are mainly sold as digital downloads.
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In modern Technology :
3D/anime games need enough space to run and execute program properly,
size of the files relies on graphic/processor/resolution on your PC ...
disk archives format are written as multi-volume and compressed to be extracted ...Blu Ray disc hold?
Conventional (or "pre-BD-XL") Blu-ray Discs contain 25 GB per layer,
with dual-layer discs (50 GB) being the industry standard for feature-length video discs.
Triple-layer discs (100 GB) and quadruple-layer discs (128 GB) are available for BD-XL re-writer drives. -
Why is software so large? Google 'bloat'. Basically, it's cheaper (less labor intensive) to build software this way. And the thinking is, everyone has capacity to handle the bloated software, so it's not worth spending money to reduce the bloat when we could spend it on something else (a new game, maybe) that we can sell. It's all about the money.
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@Invisibleh I know they are sold as digital downloads. They are too big to be put on DVDs
There is no reason for those games to be that big.
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@john32123666 if blu-ray is 25gb per layer wouldn't quad layer be 100gb?
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@lololulu19 ... answer can be found from [Google NFO] ...
Blu-ray Disc (official abbreviation BD) is an optical disc storage medium designed to supersede the DVD format.
The plastic disc is 120 mm in diameter and 1.2 mm thick, the same size as DVDs and CDs.
Blu-ray Discs contain 25 GB per layer, with dual layer discs (50 GB) being the norm for feature-length video discs.
Triple layer discs (100 GB) and quadruple layers (128 GB) are available for BD-XL re-writer drives.25 GB per layer [single layer]
50 GB dual layer
100 GB triple layer
128 GB quadruple layersHow much space does a quadruple-layer Blu-Ray have?
128GB
The BDXL format allows for additional recording layers beyond the current dual-layer format (with up to 50GB in storage capacity)
to provide triple-layer discs (100GB) and quadruple-layer discs (128GB).Additional NFO : https://www.quora.com/Does-a-BluRay-disc-have-25-GB-or-33-GB-per-layer /
https://forum.videohelp.com/threads/391948-What-s-up-with-Blu-ray-layer-capacities- @lololulu19 said in How can a game be 64 gb?:
They are too big to be put on DVDs
There is no reason for those games to be that big.Video Graphics and HD/resolutions are involve ...
[modify a game folder] you can see data's in size ... is all about programming ...They are written as multi-volume archives in a BLUE-RAY Discs ...
Now if you ask DVD format, SIZE should be divided from 8.5 dual layer discs / https://en.wikipedia.org/wiki/DVD-R_DL ...
so you need 13 DVD discs to hold 100 GBSo why make it difficult, while there is a digital offer as an OPTION ...
@lololulu19 It's 2024 soon those DVD eras are being phase out -
@lololulu19 It all boils down to 4k textures.
You see, for videogames to look good each object requires a few textures which are Color Map, Normal Map, Roughness Map. So you need 3 images per material.
And yes, they've been using this for years, so what changed? The main culprit is 4k and High Resolution. As an idea a single 4k texture can range between 5mb-20mb. So the textures of a single object might be around 30mb. And a reminder that big objects might need more than a single material.
We also need to consider how much bigger games are nowadays, and how many objects are in each scene. And that's how games get to gigantic amounts.
To reduce that the designers could either drop texture resolution, which would result in blurry low res textures, or do a lot of compression, which would increase load times.
3D models aren't very heavy, but in the amounts they use, it does occupy a hefty amount. Now programming barely occupies anything.
And yes, lack of polish does help increase the size of the videogame, but even a very well polished game like Baldurs Gate 3 occupies 150GB.
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@bear1515 yes.. also.. the game I am referring to has many of the same files repeated in 6 different languages.
They also included a 6gb add-on game that has virtually nothing to do with the actual game. The add-on is a terrible game just there to bloat the size of the game. -
@lololulu19 If you are able to, skip the languages you wont use.